Working on AI Setters


First DevLog on the Itch.io page!

After taking a week long break, I continued working on my current progress. The goal of this section of the development is to complete the AI Setter before working on the other AI mechanics to allow for the playtesters to try the different tempos and sets of the setter, as well as to ensure that the attacking three-touches will feel smooth as intended.

Before the current stage, I mainly worked on making the setter determine where the ball will be at a certain height of the trajectory while falling to make a decision on where to walk towards and stop for a set. After that worked, I proceeded to add animations and clean up any spaghetti code I found while working.

Most of the time is spent bug-fixing and making the setter move as intended, as there were many unused and repeated Booleans interrupting the decision-making of the AI Setter.

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